Djupets hamnar produktionsbyggnader

Från Elvenar Wiki SE
Hoppa till navigering
Djupets hamnar byggnader
Ch22 portal icon.png

Valbukten

Ch22 street icon.png

Provisorisk stig

Fossildalar

Fossildal

Fiskeplats

Fiskeplats

Kelpgård

Kelpgård

Avsaltningsanläggningar

Avsaltningsanläggning


Djupets hamnar produktionsbyggnader

Once you have unlocked the Safe Haven Technology in the Research Tree you will be able to build all the Harbour of the Deep's Production Buildings.

Harbours Production Buildings.png
Hint: Be sure to check the amount of Prosperity available before building more than one of the same Production Building.

Fossildal

A water-filled gorge surrounded by steep slopes, where a giant (but peaceful) nautilus collects giant clams and other seafood off the cliffs.

Syfte

The purpose of the Fossil Canyon is to produce:

  • Ch22 seafood.png Seafood
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 weed.png Lure Weed in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Krav

To be able to build the Fossil Canyon you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Kom ihåg: I detta kapitel behöver du ta hänsyn till mängden Välstånd du har tillgänglig för att kunna bygga vissa byggnader, så kontrollera att du har rätt mängd som krävs. Du kan lära dig mer om Välstånd på dedikerad sida.


Produktion

In the Fossil Canyon you can produce Seafood and Luminous Shrimps. Seafood can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Fossil Canyon Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Fossil Canyon Boost.png
Uppgraderingar

The Fossil Canyon can only be upgraded to level 2. To upgrade Fossil Canyon to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Fossil Canyon Upgrade.png

Upgrading Fossil Canyon to the next level will increase:

  1. The amount of Resources per production time. So the production will be more efficient!
  2. The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.


Fossildal - översikt
Fossil Canyon Information
Level Krav Kostnader Fördelar (Regular Production)
Nivå Storlek Konstruktionstid Prosperity Community Work Basic Sentient Goods Basic Sentient Goods Seafood Luminous Shrimps
Production Time Amount Production Time Amount
1 8x5 24h 18 310 590K - 3h
9h
3h(*)
200
370
1020
6h 5400
2 8x5 36h 11 380 - 720K 3h
9h
3h(*)
310
560
1540
6h 8000
(*) This 3-hour production option also requires Deep Sea Snails from Whale Bay as a production cost.
Kom ihåg: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Byggnadsnivåer
Nivå 1 Nivå 2
DH Production1 8x5 L1 0008.png
DH Production1 8x5 L2 0008.png
För att se en större bild klicka på byggnaden.


Fishing Spot

A large fishing pond fed with water and fresh fish from a nearby grotto. With a fishing boat and a large net, the Harbour Halfings should be able to catch quite a few fish there. Yummy!

Syfte

The purpose of the Fishing Spot is to produce:

  • Ch22 fish.png Shore Fish
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 eels.png Garden Eels in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Krav

To be able to build the Fishing Spot you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Kom ihåg: I detta kapitel behöver du ta hänsyn till mängden Välstånd du har tillgänglig för att kunna bygga vissa byggnader, så kontrollera att du har rätt mängd som krävs. Du kan lära dig mer om Välstånd på dedikerad sida.


Produktion

In the Fishing Spot you can produce Shore Fish and Luminous Shrimps. Shore Fish can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Fishing Spot Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Fishing Spot Boost.png
Uppgraderingar

The Fishing Spot can only be upgraded to level 2. To upgrade Fishing Spot to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Fishing Spot Upgrade.png

Upgrading Fishing Spot to the next level will increase:

  1. The amount of Resources per production time. So the production will be more efficient!
  2. The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.


Fishing Spot Overview
Fishing Spot Information
Level Krav Kostnader Fördelar (Regular Production)
Nivå Storlek Konstruktionstid Prosperity Community Work Refined Sentient Goods Refined Sentient Goods Shore Fish Luminous Shrimps
Production Time Amount Production Time Amount
1 7x6 24h 18 420 530K - 3h
9h
3h(*)
500
910
2500
6h 5400
2 7x6 36h 11 500 - 640K 3h
9h
3h(*)
750
1360
3700
6h 8000
(*) This 3-hour production option also requires Lure Weed from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Byggnadsnivåer
Nivå 1 Nivå 2
DH Production2 7x6 L1 0008.png
DH Production2 7x6 L2 0008.png
För att se en större bild klicka på byggnaden.


Kelp Farm

A tranquil pond full of climbing plants on which bright spherical fruits grow. The Turtle Dragon Dondorion nibbles on the plants with pleasure... Be quick before he eats the coveted fruit as well!

Syfte

The purpose of the Kelp Farm is to produce:

  • Ch22 fruits.png Kelp Fruits
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 sponges.png Sea Sponges in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Krav

To be able to build the Kelp Farm you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Kom ihåg: I detta kapitel behöver du ta hänsyn till mängden Välstånd du har tillgänglig för att kunna bygga vissa byggnader, så kontrollera att du har rätt mängd som krävs. Du kan lära dig mer om Välstånd på dedikerad sida.


Produktion

In the Kelp Farm you can produce Kelp Fruits and Luminous Shrimps. Kelp Fruits can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Kelp Farm Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Kelp Farm Boost.png
Uppgraderingar

The Kelp Farm can only be upgraded to level 2. To upgrade Kelp Farm to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Kelp Farm Upgrade.png
Kelp Farm Overview
Kelp Farm Information
Level Krav Kostnader Fördelar (Regular Production)
Nivå Storlek Konstruktionstid Prosperity Community Work Basic Ascended Goods Basic Ascended Goods Kelp Fruits Luminous Shrimps
Production Time Amount Production Time Amount
1 5x8 24h 18 310 330K - 3h
9h
3h(*)
270
490
1340
6h 5400
2 5x8 36h 11 380 - 400K 3h
9h
3h(*)
400
740
2000
6h 8000
(*) This 3-hour production option also requires Garden Eels from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Byggnadsnivåer
Nivå 1 Nivå 2
DH Production3 5x8 L1 0008.png
DH Production3 5x8 L2 0008.png
För att se en större bild klicka på byggnaden.


Desalination Plant

An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!

Syfte

The purpose of the Desalination Plant is to produce:

  • Ch22 salt.png Cave Salt
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 snails.png Deep Sea Snails in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Krav

To be able to build the Desalination Plant you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Kom ihåg: I detta kapitel behöver du ta hänsyn till mängden Välstånd du har tillgänglig för att kunna bygga vissa byggnader, så kontrollera att du har rätt mängd som krävs. Du kan lära dig mer om Välstånd på dedikerad sida.


Produktion

In the Desalination Plant you can produce Cave Salt and Luminous Shrimps. Cave Salt can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Desalination Plant Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Desalination Plant Boost.png
Uppgraderingar

The Desalination Plant can only be upgraded to level 2. To upgrade Desalination Plant to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Desalination Plant Upgrade.png
Desalination Plant Overview
Desalination Plant Information
Level Krav Kostnader Fördelar (Regular Production)
Nivå Storlek Konstruktionstid Prosperity Community Work Refined Ascended Goods Refined Ascended Goods Cave Salt Luminous Shrimps
Production Time Amount Production Time Amount
1 6x7 24h 18 420 260K - 3h
9h
3h(*)
470
860
2300
6h 5400
2 6x7 36h 11 500 - 320 3h
9h
3h(*)
700
1290
3500
6h 8000
(*) This 3-hour production option also requires Sea Sponges from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Byggnadsnivåer
Nivå 1 Nivå 2
DH Production4 6x7 L1 0008.png
DH Production4 6x7 L2 0008.png
För att se en större bild klicka på byggnaden.