Sidenfabrik: Skillnad mellan sidversioner

Från Elvenar Wiki SE
Hoppa till navigering
Ingen redigeringssammanfattning
Rad 68: Rad 68:
INSERT PRODUCTION BOOST UPGRADE TABELLE
INSERT PRODUCTION BOOST UPGRADE TABELLE


=== Marble Manufactory Levels Overview ===
=== Silk Manufactory Levels Overview Elves ===
{| style="text-align: center"
=== Silk Manufactory Levels Overview Humans ===
!colspan="8"|Marble Manufactory building information
|-
!Level
![[File:wood.png]]
![[File:clay.png]]
![[File:iron.png]]
![[File:provisions.png]]
!Points
!Production<br> per hour
!Hit Points
|-
|1
|50
|60
|55
|5
|6
|100
|3
|-
|2
|63
|77
|68
|6
|7
|112,44
|3
|-
|3
|78
|98
|84
|7
|9
|126,44
|4
|-
|4
|98
|124
|104
|8
|10
|142,17
|4
|-
|5
|122
|159
|128
|9
|12
|159,86
|4
|-
|6
|153
|202
|158
|10
|15
|179,76
|5
|-
|7
|191
|258
|195
|12
|18
|202,12
|5
|-
|8
|238
|329
|241
|14
|21
|227,28
|6
|-
|9
|298
|419
|298
|16
|26
|255,56
|6
|-
|10
|373
|534
|368
|18
|31
|287,36
|7
|-
|11
|466
|681
|454
|21
|37
|323,12
|8
|-
|12
|582
|868
|561
|24
|45
|363,33
|9
|-
|13
|728
|1,107
|692
|28
|53
|408,54
|9
|-
|14
|909
|1,412
|855
|33
|64
|459,38
|10
|-
|15
|1,137
|1,800
|1,056
|38
|77
|516,54
|11
|-
 
|}
 
=== Building levels Elves===
 
{| align=center
!Level 1
!Level 2
!Level 3
!Level 4
!Level 5
|-
|[[File:15_manufactory_elves_fabric_01_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_02_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_03_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_04_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_05_cropped.png|120px]]
|-
!Level 6
!Level 7
!Level 8
!Level 9
!Level 10
|-
|[[File:15_manufactory_elves_fabric_06_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_07_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_08_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_09_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_10_cropped.png|120px]]
|-
!Level 11
!Level 12
!Level 13
!Level 14
!Level 15
|-
|[[File:15_manufactory_elves_fabric_11_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_12_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_13_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_14_cropped.png|120px]]
|[[File:15_manufactory_elves_fabric_15_cropped.png|120px]]
|-
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.
|}


=== Building levels Humans===
=== Building levels Humans===
{| align=center
{| align=center
!Level 1  
!Level 1  

Versionen från 22 februari 2015 kl. 10.48

Mainhall overview1.png Worker-hut.png Basic.png Streets1.png Military.png Goods1.png Culture1.png AncientWonder.png Kapitel Expansion.png
Tillbaka till: Byggnadsöversikt

Silk Manufactory

Purpose

The Silk Manufactory produces silk, which belongs to the "Precious Goods", one of the three categories goods are grouped into. Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.

px:500

While the production is running you will see the progress of it with the remaining production time and the amount of the currently produced good. You will know that there is a bonus given from a boost if you see a green arrow on the goods icon. If you want, you can cancel the production and you will get the input resources back.

px:500

Note: Culture bonus has no impact on Goods production.

Requirements

To get a Manufactory you need to unlock its technology in the Research Menu and to build it in the build menu. It needs street connection to the Main Hall. It can be moved, sold and rebuilt.

Goods categories

Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods.

The Basic Goods can be researched quite early in the research menu and are cheap to produce.

Rare Goods will only be available later in the game. Their production is very expensive, but you will need them for higher technologies and exploring distant provinces.

Goods Categories
Basic Goods Precious Goods Rare Goods
Good marble big.pngMarble Good steel big.pngSteel Good planks big.pngPlanks
Good crystal big.pngMarble Good scrolls big.pngSteel Good silk big.pngPlanks
Good elixir big.pngMarble Good magic dust big.pngSteel Good gems big.pngPlanks

You can trade all Goods in the Trader, but you will need a lot of basic goods to get some precious or even rare goods.

Production Boost

Over the course of the game, you will gain the ability to increase your production of three of the 9 Goods in the game (one per each category). The three boosted Goods are assigned randomly at the start and are listed in the Main Hall. To get a production boost you need to unlock its technology in the Research menu and collect the corresponding relics on the World Map. The corresponding relics will also allow you to upgrade your boosts in the Main Hall.

px:500
Hint:: As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those goods and trade them for the other 6 Goods you do not produce.

INSERT PRODUCTION BOOST UPGRADE TABELLE

Silk Manufactory Levels Overview Elves

Silk Manufactory Levels Overview Humans

Building levels Humans

Level 1 Level 2 Level 3 Level 4 Level 5
15 manufactory humans fabric 01 cropped.png 15 manufactory humans fabric 02 cropped.png 15 manufactory humans fabric 03 cropped.png 15 manufactory humans fabric 04 cropped.png 15 manufactory humans fabric 05 cropped.png
Level 6 Level 7 Level 8 Level 9 Level 10
15 manufactory humans fabric 06 cropped.png 15 manufactory humans fabric 07 cropped.png 15 manufactory humans fabric 08 cropped.png 15 manufactory humans fabric 09 cropped.png 15 manufactory humans fabric 10 cropped.png
Level 11 Level 12 Level 13 Level 14 Level 15
15 manufactory humans fabric 11 cropped.png 15 manufactory humans fabric 12 cropped.png 15 manufactory humans fabric 13 cropped.png 15 manufactory humans fabric 14 cropped.png 15 manufactory humans fabric 15 cropped.png
Press on each building level to see a bigger image.