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{{Template:Traders_of_Unur_Buildings}}
{{Template:Buildings}}[[Category:Overviews]][[Category:Help]][[Category:Buildings]]
===Handelscenter===
{{Template:Guest Races}}
====Introduktion====
After the Traders of Unur have arrived, a Trading Center is set up in your city. They are honorable traders and, for a fair price, they offer to trade Elvenarin Zero with you.


The Trading Center is where you can trade your own resources for Elvenarin Zero. It is the only capped resource of this chapter, and not only you will need this resource to complete the Research Tree, but also to produce the other 3 Settlement Resources!
===Traders of Unur===
====Introduction====


[[File:Gr12_Portal.png|center]]
[[File:Traders_of_Unur_banner.png|center]]
<br>


====Syfte====
After helping the Dwarves and Fairies settle their age-old differences, you reach out to the Elves and Humans again in an attempt to intensify your relationships. The Elvenar are very satisfied that their descendants finally seem to focus on their own matters. To support your development, they call the Constructs and request an upgrade for the Trader to import Unurium. This precious resource is brought directly from Unur, where the Constructs produce this invention-inspiring material in their main settlement.
The Trading Center is not only the storage for Settlement Resources, but it is also the source of a very important Chapter Resource: Elvenarin Zero. It uses a queued production, and each level of the building unlocks new trading option.


What the Elvenar didn't expect was that another flying ship quietly followed the Constructs on their journey from Unur, all the way over the ocean - a pirate ship! The pirate captain storms into your Main Hall, takes your advisor hostage and demands that the destruction of his home be stopped immediately.


[[File:GR12_Trading_center.png|center]]
Can you clear up the confusion and reveal why the pirates went on their journey from a still deserted part of Unur to your city to direct their demands to you? Will you figure out why they see the Constructs as a threat to their home and lifestyle? And most importantly, will your decisions please the Elvenar?


You can build the Trading Center after researching and unlocking the Trading Center research in the Research Tree. The building needs a street connection to the Main Hall in order for it to produce and to provide all its bonuses. It can be sold, rebuilt and upgraded. It requires 3 research technologies (Trading Center 2, Trading Center 3 and Trading Center 4) to reach its maximum level.
Build a commercial port, and learn more about the three factions of the Traders of Unur, as well as their motives, lifestyle and precious wares! And who knows, maybe you will even learn a valuable lesson on camaraderie in the process!


{|align="center" cellpadding="1" width="100%"
[[File:GRx_BackIchp17.png|center|700px]]
|style="background-color:#af895f;"|'''Hint:''' Even if you sell your Trading Center, you will keep the Chapter resources in your city! Nevertheless, you might want to keep it until you have completed all the quests of the Traders of Unur Chapter.
|}
<br>
<br>


====Handelscentrets produktion====
====Traders of Unur Settlement Resources====
As soon as you research and build the Trading Center, Elvenarin Zero [[File:ch17_elvenarinzero.png|25px]] can be produced by trading in Mana.
 
[[File:Gr12_trading_center_prod.png|center]]


More trading options are unlocked with every new level of Trading Center, allowing you to exchange Seeds or Sentient Goods in trade for Elvenarin Zero [[File:ch17_elvenarinzero.png|25px]] as soon as the building upgrade to the respective level is finished.
In this Chapter your city will become home to many Airships of the Collectors, Pirates and Gourmets factions of the Traders of Unur. These Airships will help you produce the necessary Settlement Resources you need!


[[File:Gr12_trading_center_trade_options.png|center]]
#Trading Center - Produces Elvenarin Zero [[File:Ch17_elvenarinzero.png|24px]]
#Red Pearl, Large Pirate Ship and Small Pirate Ship - Produce Luxurious Luxuries [[File:Ch17_luxuries.png|24px]]
#Gentle Sorena, Large Gourmet Ship and Small Gourmet Ship - Produce Delicious Delicacies [[File:Ch17_delicacies.png|24px]]
#Esperia, Large Collector Ship and Small Collector Ship - Produce Antique Artifacts [[File:Ch17_artifacts.png|24px]]
<br>
<br>


====Uppgradera====
[[File:GR12_Trading_center.png|center]]
Upgrading the Trading Center to a new level will not only unlock new production options, but it will also bring the following improvements:
 
*Increase in Elvenarin Zero capacity;
*Increase in Settlement Production Boost;
*Increase production of Elvenarin Zero;
*Updated production cost for Elvenarin Zero.
 
Furthermore it will unlock 1 additional production slot per level until all 5 slots are available.
 
[[File:Gr12_PortalUpgrade.png|center]]
<br>
<br>


====Översikt Handelscenter====
====Traders of Unur Settlement Buildings====
{| style="text-align: center"
{{Template:Traders_of_Unur_Buildings}}
!colspan="12"|Trading Center Information
|-
|Level
|colspan="2"|Requirements
|colspan="4"|Costs
|colspan="5"|Benefits
|-
|[[File:Level small.png|Level]]
|[[File:field_small.png|Size]]
|[[File:time_small.png|Construction Time]]
|[[File:coin_small.png|Coins]]
|[[File:supply_small.png|Supplies]]
|[[File:Unurium.png|24px|Unurium]]
|[[File:undifReso.png|30px|Additional Resources]]
|[[File:ch17_elvenarinzero.png|24px|Elvenarin Zero]]<br>Capacity
|[[File:GR6bst.png|30px|Guest Race Resources Production Boost]]
|[[File:ch17_elvenarinzero.png|24px|Elvenarin Zero]]<br><small>Production/2h
|Adds Trading<br>Option
|[[File:USlots.png|24px|Unlocked Slots]]
|-
|1
|8x8
|24 h
|12700K
|600K
|26000
|16500 [[File:Orcs.png|24px|Orcs]]
|120K
|100%
|2000
|[[File:Mana.png|24px|Mana]]
|3
|-
|2
|8x8
|24h
|15300K
|730K
|31000
|20000[[File:Orcs.png|24px|Orcs]]<br>2100[[File:ch17_luxuries.png|24px|Luxurious Luxuries]]
|180K
|120%
|3000
|[[File:seed_icon.png|24px|Seeds]]
|4
|-
|3
|8x8
|24h
|18000K
|850K
|37000
|23000[[File:Orcs.png|24px|Orcs]]<br>8400[[File:ch17_delicacies.png|24px|Delicious Delicacies]]
|240K
|140%
|4000
|[[File:gr9_sillysoap.png|24px|Silly Soap]]<br>[[File:gr9_alloyshrooms.png‎|24px|Alloy Shrooms]]<br>[[File:gr9_cosmicbismuth.png|24px|Cosmic Bismuth]]
|5
|-
|4
|8x8
|24h
|21000K
|980K
|42000
|27000[[File:Orcs.png|24px|Orcs]]<br>3200[[File:ch17_artifacts.png|24px|Antique Artifacts]]
|300K
|160%
|5000
| -
|5
|-
|}
 
===Building Levels===
 
{| align=center
!Level 1
!Level 2
!Level 3
!Level 4
|-
|[[File:GR12_Portal_1.png|120px|center]]
|[[File:GR12_Portal_2.png|120px|center]]
|[[File:GR12_Portal_3.png|120px|center]]
|[[File:GR12_Portal_4.png|120px|center]]
|-
|colspan="6" style="font-size:12px;text-align:center;"|Click on each building level to see a bigger image.
|}

Versionen från 17 oktober 2020 kl. 11.19

Mainhall overview1.png Worker-hut.png Basic.png Streets1.png Military.png Goods1.png Culture1.png AncientWonder.png Kapitel Expansion.png
Tillbaka till: Byggnadsöversikt
Kapitelöversikt
Dwarvesbannerteck.png

En portal
till det
förflutna

Fairiesbannerteck.png

Löftets
blommor

Orcs&Goblinsbannerteck.png

Lera
och
svampar

TTFlags GuestRace Template.png

Infödda

kontinenten

SRCbanner.png

Elvenariskt
trollkarls-
sällskap

G6flag.png

Hober

Gr7flag.png

Elementarer

Gr8flag.png

Amuni

GR9flag.png

Konstruk-
tioner

Gr10flag.png

Elvenarer

Gr11flag.png

Ambassader

Gr12flag.png

Unurs
handlare

Gr13flag.png

Laganda

Gr14flag.png

Den
förvisades
hämnd

Gr15flag.png

Musikens
kraft

Gr16flag.png

Den
vallorianska
legenden


Traders of Unur

Introduction

Traders of Unur banner.png

After helping the Dwarves and Fairies settle their age-old differences, you reach out to the Elves and Humans again in an attempt to intensify your relationships. The Elvenar are very satisfied that their descendants finally seem to focus on their own matters. To support your development, they call the Constructs and request an upgrade for the Trader to import Unurium. This precious resource is brought directly from Unur, where the Constructs produce this invention-inspiring material in their main settlement.

What the Elvenar didn't expect was that another flying ship quietly followed the Constructs on their journey from Unur, all the way over the ocean - a pirate ship! The pirate captain storms into your Main Hall, takes your advisor hostage and demands that the destruction of his home be stopped immediately.

Can you clear up the confusion and reveal why the pirates went on their journey from a still deserted part of Unur to your city to direct their demands to you? Will you figure out why they see the Constructs as a threat to their home and lifestyle? And most importantly, will your decisions please the Elvenar?

Build a commercial port, and learn more about the three factions of the Traders of Unur, as well as their motives, lifestyle and precious wares! And who knows, maybe you will even learn a valuable lesson on camaraderie in the process!

GRx BackIchp17.png


Traders of Unur Settlement Resources

In this Chapter your city will become home to many Airships of the Collectors, Pirates and Gourmets factions of the Traders of Unur. These Airships will help you produce the necessary Settlement Resources you need!

  1. Trading Center - Produces Elvenarin Zero Ch17 elvenarinzero.png
  2. Red Pearl, Large Pirate Ship and Small Pirate Ship - Produce Luxurious Luxuries Ch17 luxuries.png
  3. Gentle Sorena, Large Gourmet Ship and Small Gourmet Ship - Produce Delicious Delicacies Ch17 delicacies.png
  4. Esperia, Large Collector Ship and Small Collector Ship - Produce Antique Artifacts Ch17 artifacts.png


GR12 Trading center.png


Traders of Unur Settlement Buildings

Översikt Unurs handlare byggnadslista
Portalsite gr12.png

Handelscenter

Piratgillets Skepp

Piratgillets
Skepp

Finsmakargillets skepp

Finsmakargillets
skepp

Samlargillets skepp

Samlargillets
skepp